Grab branches and flint and quickly make tools. I got fairly lucky with the Linnorms but it’s a high enough chance that you should be able to rely on it as shown by the camp clear after. However, the principle of it remains the same and can be used for any types of camps or groups of enemies.Īlso note that Decoy has a 40% chance of occuring. How to effectively use Hunter’s decoy when combined with the bow to clear enemies and camps with minimal damage taken.ĭisclaimer: This is on a solo run so the enemies are a bit weaker. Camps early and mid game are doable and nearly stress free with decoy compared to Ranger. I prefer Hunter over Ranger simply for the fact that Hunter has decoy early game to deal with groups of fast mobs or single target elites. Instead of simply holding attack to spam enemies you will have to pay attention closely and kite carefully. Skill Curve: Playing on controller or using the bows for the first time will make the aim seem very difficult. Any more than that and it will be pointless. Each lobby could use one MAYBE two hunters max. If one or two of your teammates have already picked hunter, don’t bother picking hunter as well. The strength of the Hunter is gathering resources and clearing camps safely. It’s Hunter: If you pick Hunter and don’t capitalize early-mid game on your strengths you will be wishing you picked something else.The good thing is you don’t have to worry about picking between multiple good skill lines. Lackluster Skills: Other than resource gathering, bow damage, and decoy, the hunter has a very empty tree.By late game souls should be no problem and you can repair your Norn II/III when needed. It only costs 1 wolf tooth to upgrade from Villager I. Craft multiple Villager II bows instead of wasting souls on repairing if needed. Luckily, they are cheaper than other weapons to create. Bow Durability: Bows struggle with durability.If not, simply use the Norn III and be a healer for your team. Hopefully by the time you have the Lair unlocked you will be able to buy the legendary bow (not required) for the Fenrir fight. Dark + Bow Efficiency/Damage: These skill upgrades will allow you to be the most consistent Fenrir DPS on your team.By mid to late game, having multiples of these runes will allow you to become a DPS monster rivaled only by Berserker. Keep some of your special arrows to burst down bosses and elites. Arm of Ullr and Far Fetched: These runes are easy to come by and add a lot of damage to your bows.This saves much needed resources for the rest of your team who will be tanking hits. If you’re taking too much damage it means you are not kiting correctly. The highest I ever upgrade to is Feral by the time Fenrir’s Lair is open. If you don’t find this rune, you can rely on raider’s or even villager’s armor for almost the entire game. Armorless: Finding a “nothing to hide” early on can allow you to run most of the game without needing armor since your decoy and range kiting will keep you safe.While the rest of your team is cycling in and out between Jotunn and Fenrir AOE attacks, you can lay down fire to keep up the damage from a safe distance. Your huge range advantage allows you to be consistent DPS on Jotunns and Fenrir. They are a more nuanced weapon that requires some getting used to but can be very powerful in the right hands. Bows: Disregarded by more veteran players and seemingly underwhelming for new players trying them for the first time.Foreshadow:Good throughout the game to help your team uncover shrines and speed through the map without wasting time looking.Visit the land of pools and ash beaches frequently and store what you get in the war chest whenever you recall home. It is your job to make sure the team doesn’t have to waste souls on any rare plants for their equipment. Once you get yourself geared up with a Norn bow and some armor, prioritize gathering key ingredients required for elemental weapons, potions, etc.
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